Tiled lines [home][amenities]

15/02/2020


Porting this to Processing3

void setup() {
  size(320, 320);
  background(255);
}

void drawLine(int x, int y, int w, int h) {
  stroke(0);
  if ( random(1) > 0.5)
  {
    line(x, y, x+w, y+h);
  }
  else
  {
    line(x+w, y, x, y+h);
  }
}

void drawCanvas(int step){
  for (int x = 0; x < width; x += step) {
    for (int y = 0; y < height; y += step) {
      drawLine(x, y, step, step);
    }
  }
  save(String.format("%d.png", step));
}

void draw() {
  int step = 5;
  drawCanvas(step);
  exit();
}

Changing step size (clockwise: 4, 8, 16, and 32)


Different color for left-to-right and right-to-left

void drawLine(int x, int y, int w, int h) {
  if ( random(1) > 0.5)
  {
    stroke(255, 0, 255);
    line(x, y, x+w, y+h);
  }
  else
  {
    stroke(123, 0, 255);
    line(x+w, y, x, y+h);
  }
}


Changing thresh

void drawLine(int x, int y, int w, int h, float thresh) {
  if ( random(1) > thresh)
  {
    stroke(255, 0, 255);
    line(x, y, x+w, y+h);
  }
  else
  {
    stroke(123, 0, 255);
    line(x+w, y, x, y+h);
  }
}



Randomise stroke thickness

void drawLine(int x, int y, int w, int h, float thresh) {
  strokeWeight(random(2));
  if ( random(1) > thresh)
  {
    stroke(255, 0, 255);
    line(x, y, x+w, y+h);
  }
  else
  {
    stroke(123, 0, 255);
    line(x+w, y, x, y+h);
  }
}


Overlap two iterations


Bonus: bash it!

while [ 1 ]; do printf "\u257"$( shuf -i 1-2 -n 1); done